CRIG Hack-a-Thon at WorldComp08
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Hack-a-Thon will be taking place on Tuesday the 15th and Wednesday the 16th from 6pm until Midnight on each night in Ballroom 8 of the Monte Carlo Hotel in cooperation with WorldComp'08.
Hack-a-thon is sponsored by JISC's CRIG.
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Prize for Best Protoype: Trip to London for JISC's Developer Conference
- A prize of a flight to London for the JISC Academic Developer's Conference will be given to the winner of the Hack-a-Thon competition.
- Prototypes can be anything so long as they enable the reuse of scholarly content on the web.
- All competitors must speak with one of the four judges (Ben, Dave, Tim or David) to let them know that they are interested in competing prior to submitting their entry, which will be due August 8th.
- Entry into the competition is with the understanding that everything will be done in the open. All entries must ascribe a creative commons license to the work being submitted, preferably attribution-sharealike[1].
- Competition entries must be a screencast (i.e. Jing recording[2]) of the work that has been accomplished (and cannot be longer than 5 minutes in length) which must be published on the web as a publicly viewable video.
- Entries must be emailed to wocrig@gmail.com by 8th of August 2008 with the following information:
- Subject: "Hack-a-thon entry - [name of entry]"
- Name of entry
- Name of contestant(s)
- Summary of prototype and how it enables reuse of scholarly data.
- link to screencast protoype (DO NOT attach the screencast to the email, all screencasts must be uploaded to the open web, i.e. blip.tv, youtube.com, screencast.com, etc.)
- Please make sure to tag any and all content (videos, blogs, twitters) with the "crig" tag so data can be aggregated and reused.
- All decision by the judges will be final. Judges reserve the right to disqualify any competitor based on their own decision without having to justify the disqualification. Judging will be adjudicated by a representative of the Joint Information Systems Committee.
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What is a Prototype?
- For the purposes of the competition the prototype should demonstrate how the web can be leveraged to make scholarly content reusable.
- Usually the prototype is working code that demonstrates how the end user would benefit from the innovation that the prototype is suggesting; though a prototype can also be an idea or concept that leverages the use of the web and its frameworks (in this case the prototype is usually a drawing of the applications overall architecture along with some drawn/photoshoped interfaces for how the end user would experience the application on the web).
- The prototype does not have to be stable -or necessarily fully working- but must suggest how it can technically work as a real application.
- Prototypes usually begin by describing the problem that they are going to solve for the end user.
- In demonstrating your prototype as a screencast for the competition both audio and video are recommended for use.
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